Esports
Mobile Legends league in Indonesia pioneers franchise model in SEA
A professional esport league for Mobile Legends: Bang Bang in Indonesia has adopted a franchise model, charging a one-time fee of $1m (€898,000) for a permanent spot in the league.
US overtakes China as world’s biggest video gaming market in 2019
The US is forecast to overtake China as the world's biggest gaming market by revenue in 2019 for the first time since 2015, according to market research firm Newzoo
Shares in esports streaming platform DouYu start trading on Nasdaq
Shares in esports streaming platform DouYu, which is backed by social media and gaming giant Tencent Holdings, started trading on the Nasdaq market today as part of the biggest IPO by a Chinese company …
Overwatch League details vision for revamped season schedule
The Overwatch League esports competition has released more details on its planned home-and-away format for its 2020 season, with each franchise to host two-to-five “homestand weekends”.
IDN Media acquires popular esport website in Indonesia after successful series-C funding
Multiplatform media company IDN Media has acquired Indonesian esports website GGWP.ID, aiming to make it the "ESPN of e-sports"
Bobby Sharma, Electronic Sports Group, on the eSports panel at SDMS Miami
Bobby Sharma, Founding Partner of Electronic Sports Group compares eSports audiences to traditional sports, when he appeared at the Sports Decision Makers Summit in Miami.
Tyler Schrodt CEO Electronic Gaming Federation at the Sports Decision Makers Summit
Hear why Tyler Schrodt thinks NBA2K is so successful, appearing on the eSports panel at the Sports Decision Makers Summit in Miami.
Lance Mudd – eSports consultant – speaking at SDMS Miami
Lance Mudd, Sports Director at the United States eSports Federation describes how the traditional sport business model doesn't currently work for eSports.
Garry Cook Executive Chairman Gfinity speaking at SDMS London
Highlights of Garry Cook, Gfinity executive chairman, in conversation at the Sports Decision Makers Summit in London.
Geolocation “not the holy grail” of esports, says ESL’s Reichert
Rooting teams in specific geographic areas should not be seen as “the holy grail” of esports, Ralph Reichert, co-chief executive of ESL/Turtle Entertainment.
Garry Cook, executive chairman, Gfinity, on the opportunities in esports
Highlights of Garry Cook, Gfinity executive chairman, in conversation at the Sports Decision Makers Summit in London.
‘Brands, corporates to spend $1.4bn over next three years on esports’: Gfinity’s Cook
Commercial entities will spend a total of $1.4bn (€1.2
Lagardère Sports signs fresh esports partnership amid takeover talk
Lagardère Sports and Entertainment has furthered its presence in the esports market by being appointed as the exclusive agency to market commercial rights to the PlayerUnknown’s Battlegrounds’ (PUBG) 2019…
MLB launches esports league in China
Major League Baseball announced an esports tournament across Chongqing, Chengdu, Xi'an, Beijing, Hangzhou and Shanghai on their Weibo account
China Mobile enters esports arena with first competition after getting 5G licence
After being one of the first companies to receive 5G licences for commercial use in China last month, China Mobile announced their first foray into esports competitions in partnership with TJ Sports, Blizzard…
Chinese government predicts rise of salaries and talent demand in domestic esports market
The Ministry of Human Resources and Social Security of the People's Republic of China released an analysis report on the current state of esports employment, and revealed that 86 per cent of those working…
Fortnite player’s contract lawsuit shakes up esports, but it’s unlikely to be the industry’s ‘Bosman moment’
Fortnite player and Twitch streamer Turner 'Tfue' Tenney has become the first professional gamer to file a lawsuit against his own organisation over an unfavourable contract. Callum McCarthy asks if signifies the emergence of player power in esports.
China esports market value to hit $1.9bn in 2019: report
The Chinese domestic esports audience is tipped to hit 350 million, and revenues to reach $1.9bn, this year, according to a report by Tencent’s Penguin Intelligence.