Esports

A professional esport league for Mobile Legends: Bang Bang in Indonesia has adopted a franchise model, charging a one-time fee of $1m (€898,000) for a permanent spot in the league.

The US is forecast to overtake China as the world's biggest gaming market by revenue in 2019 for the first time since 2015, according to market research firm Newzoo

Shares in esports streaming platform DouYu, which is backed by social media and gaming giant Tencent Holdings,  started trading on the Nasdaq market today as part of the biggest IPO by a Chinese company …

The Overwatch League esports competition has released more details on its planned home-and-away format for its 2020 season, with each franchise to host two-to-five “homestand weekends”.

Multiplatform media company IDN Media has acquired Indonesian esports website GGWP.ID, aiming to make it the "ESPN of e-sports"

Bobby Sharma, Founding Partner of Electronic Sports Group compares eSports audiences to traditional sports, when he appeared at the Sports Decision Makers Summit in Miami. 

Hear why Tyler Schrodt thinks NBA2K is so successful, appearing on the eSports panel at the Sports Decision Makers Summit in Miami.

Lance Mudd, Sports Director at the United States eSports Federation  describes how the traditional sport business model doesn't currently work  for eSports.

Highlights of Garry Cook, Gfinity executive chairman, in conversation at the Sports Decision Makers Summit in London.

Rooting teams in specific geographic areas should not be seen as “the holy grail” of esports, Ralph Reichert, co-chief executive of ESL/Turtle Entertainment.

Highlights of Garry Cook, Gfinity executive chairman, in conversation at the Sports Decision Makers Summit in London.

Lagardère Sports and Entertainment has furthered its presence in the esports market by being appointed as the exclusive agency to market commercial rights to the PlayerUnknown’s Battlegrounds’ (PUBG) 2019…

Major League Baseball announced an esports tournament across Chongqing, Chengdu, Xi'an, Beijing, Hangzhou and Shanghai on their Weibo account

After being one of the first companies to receive 5G licences for commercial use in China last month, China Mobile announced their first foray into esports competitions in partnership with TJ Sports, Blizzard…

The Ministry of Human Resources and Social Security of the People's Republic of China released an analysis report on the current state of esports employment, and revealed that 86 per cent of those working…

Fortnite player and Twitch streamer Turner 'Tfue' Tenney has become the first professional gamer to file a lawsuit against his own organisation over an unfavourable contract. Callum McCarthy asks if signifies the emergence of player power in esports.

The Chinese domestic esports audience is tipped to hit 350 million, and revenues to reach $1.9bn, this year, according to a report by Tencent’s Penguin Intelligence.