Chinese government predicts rise of salaries and talent demand in domestic esports market

The Ministry of Human Resources and Social Security of the People’s Republic of China released an analysis report on the current state of esports employment, and revealed that 86 per cent of those working in the esport industry make three times the local average in China.

A survey by Zhaopin Limited, a leading career platform in China, revealed the Chinese average monthly salary was CNY1120 ($164/€145) in 2017.

The human resource report by the Chinese government also gives insight towards the general state of esports in China, revealing that at present, there are more than 5,000 e-sports teams (including clubs) in operation in China, about 100,000 e-sports professional players, and a large number of semi-professional and amateur e-sports players active in various small and medium-sized e-sports events.

These teams and players are mostly in Beijing, Shanghai, Jiangsu, Xi’an, Guangzhou, Chengdu, Chongqing, and the construction of e-sports towns in Shandong, Zhejiang, Anhui, Hunan, Liaoning and other places has also driven the development of e-sports employment in neighboring provinces and cities.

The report was fairly bullish about the prospect of esports in China, citing statistics that show less than 15 per cent of esports job demand is currently filled, and employment numbers in esports are expected to be reach two million by 2024.

Currently, the Chinese domestic esports audience is tipped to hit 350 million, and revenues to reach $1.9bn in 2019, according to a report by Tencent’s Penguin Intelligence.

The revenue figure represents income generated by tournaments, sponsorship, media rights, and money earned by teams and players. Prize pools for some esports competitions in China are hitting more than $25.5m.

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