Esports
Paris 2024 open to esports inclusion
Paris 2024 co-chairman Tony Estanguet has said he would be open to esports being added to the programme of events for the French capital’s staging of the summer Olympic Games.
Teething troubles | Four challenges facing the esports sector
Esports is expected to have an audience of almost 200 million viewers in just two years' time, but, as Richard Clarke suggests, the sector faces a number of significant hurdles if it is to fulfil its potential.
Sports industry heavyweights invest in new esports league
US video game developer Activision Blizzard has announced the sale of the first seven franchises for its new Overwatch League, with high-profile sports executives Robert Kraft and Jeff Wilpon among the owners of the new teams, which will be based in the US, China and South Korea.
Let’s play | Does gamification still have a place in the rights-holder toolbox?
Gamification may no longer be the next big thing, but it still offers rights-holders the chance to build their brand, increase engagement and even improve standards. Andy Fry speaks to organisations that are getting it right.
Esports enters the big league
Riot brings in franchise model for North American series
AFL’s Crows claim first with acquisition of esports team
MotoGP to launch esports championship
Esports | Marketing in a publisher’s world
As endemic and non-endemic brands rush into partnerships with esports properties, they need to ensure they don’t infringe publisher intellectual property rights. Reed Smith LLP counsel Christopher Hoffman and associate Michael Strauss explain the dangers.
Not on location | Why the industry is failing to get a grip on internet piracy
As Pay TV broadcasters suffer significant drops in viewing figures, the need for rights holders and broadcasters to prevent location piracy is more pertinent than ever says David Briggs, chairman and co-founder, GeoGuard.